Monthly Archives: January 2016

Parrotgame!

A small game for a club I participate in. Parrotgame (we’re not great with names) is a sidescroller where you are a messenger parrot that must deliver a critical message in wartime, literally dodging bullets along the way. It uses libGDX and I wrote most of the code. Check it out on itch.io or grab… Read more »

Ascension 2 is out now!

Ascension 2 has been a long time coming, and I’m very excited to finally release it to the world. It’s been quite the effort, and it’s changed quite a bit through the course of development. It’s not perfect and I’ll be the first to admit it, but I think it’s worth playing. It’s free, and… Read more »