A small game for a club I participate in. Parrotgame (we’re not great with names) is a sidescroller where you are a messenger parrot that must deliver a critical message in wartime, literally dodging bullets along the way. It uses libGDX and I wrote most of the code. Check it out on itch.io or grab… Read more »
Ascension 2 has been a long time coming, and I’m very excited to finally release it to the world. It’s been quite the effort, and it’s changed quite a bit through the course of development. It’s not perfect and I’ll be the first to admit it, but I think it’s worth playing. It’s free, and… Read more »
The bad news is that Ascension 2 will not launch by the end of 2015. The good news is that it will be out by the end of January 2016. In the meantime, feel free to try the beta. So what’s the story with the delay? At this point, the game is done- at least,… Read more »
Ascension 2 is about 90% complete at this point and I’ve managed to scrape up some testers. We’re still working on the game itself, but one thing that I realized quickly was that people need context. Right now, the game throws you into an unfamiliar world, which is rather disorienting. I should know better- some… Read more »
I think I’ve finally fixed the issue that caused the game to get stuck at the loading screen. It should be live on Google Play shortly, or you can grab the APK right away. I don’t have a lot of devices to test it on, though, so more input is needed.
Still very WIP, but it’s coming along. Video in the post.
xcvgsystems.net is now officially xcvgsystems.com! This isn’t just an arbitrary shift in domain names- we’re now on better, faster hosting. Here is a summary of the changes: xcvgsystems.com is now the primary domain name. xcvgsystems.net will redirect to the new location, but it is recommended that you update existing links and avoid using the old… Read more »