Mid 2022 Status Update

At the very end of 2021, I posted a status update, and at the very end announced that there would be two status updates a year going forward. Well, it’s been half a year since then (already!), which means it’s time for the mid-2022 status update! This year wasn’t as busy, but there’s still plenty… Read more »

Shattered 2 Released

After a year of blood, sweat, and tears, Shattered 2 is finally here and available for download. Shattered 2 follows on from Shattered as another story-rich action adventure with RPG elements and first person combat. Like the first game, it mixes high fantasy and medieval realism in a retro-style, 2.5D world, but this time it’s an open world, with… Read more »

End Of Year 2021 Status Update

2021 was another interesting year. Somewhat calmer and more collected than 2020, but with its own challenges and surprises nonetheless. It was also, unexpectedly, a very productive year. Since the last update… Almost immediately after the last status update was GBTK Jam #6. This is a parody of the GMTK jam where the objective is… Read more »

The Crystal Tower Released

The Crystal Tower (formerly known as Project Takagi) is a holiday special featuring Magical Girl Gina. It follows At The Break Of Dawn in the Outliers and Outsiders series, but is more a spinoff or special than a sequel. When a fancy Christmas party goes horribly wrong and terrorists take over the Liberty Macvonden Building,… Read more »

CommonCore 3.0.0 Released

CommonCore is the shared framework/library that underpins almost every game I make. It can be imagined as a layer between the Unity engine and the game itself, and takes care of most infrastructure and some mechanics stuff, allowing one to (in theory) Just Build A Game. You can read a little more about it in… Read more »

At The Break Of Dawn Released

At The Break Of Dawn is my entry to Magical Girl Game Jam 4. It is a direct sequel to my MGGJ2 entry, In The Middle Of The Night. Magical girls Gina and Sakura return in a new adventure set a few months later, facing a deadly new threat. Gameplay is similar, but streamlined and… Read more »

Summer 2021 Progress Update

It’s now past the halfway point of 2021, which is a weird feeling. Sometimes it still feels like spring 2020. Nonetheless, that means it’s time for another status update post! This year has been a bit of an odd year. I’d gone in planning to make one or two big games, plus something small for… Read more »

Spring 2021 Status Update

Wow, is the quarter already coming to a close? This year is definitely a busier one than the last, but I’ve still managed to get some work on projects in here and there. What’s here: A Dream of Valhalla A Dream of Valhalla (or just Valhalla for short) is my entry to Magical Girl Game… Read more »