Ascension 2 Galaxy is a science fiction RPG reminiscent of early 90s JPRGs yet taking inspiration from newer works as well. It’s a sequel of sorts to my text RPG, Ascension, but is set in the broader galaxy instead of the fantasy world of Rynn. Once again, you are Lieutenant Allison Hunt, this time assigned to track a group of dangerous terrorists who have hijacked a prototype missile cruiser.
The year is 2161. The future of naval warfare, the human-built AXV Emergence, leaves drydock. Before the hour is out, it has stopped responding and jumped to FTL, with nobody having any idea where it went. Lieutenant Allison Hunt is in her apartment, recuperating from the Rynn Incident when she gets the call. It’s all hands on deck. The Navy needs to find this ship before it’s too late. They send Hunt out to the lowest depths, the farthest reaches of the galaxy in a desperate search for clues. The stakes are high. The chase is on.
Ascension 2 was conceptualized almost immediately after Ascension, but I didn’t start working on it until 2014, with a demo released that year. It went through significant changes as I worked on it over the course of 2015. The game is built with RPG Maker, because it is fast and easy to build a game on, and uses a mixture of RPG Maker assets, free art, and my own abominations.
I’ll admit freely that there’s a lot I wanted to do that didn’t make it into the game, and in general it didn’t turn out as well as I wanted. At one point I wanted to sell this game, but I ended up not doing so. I’m still hoping to add some of the missing pieces in updates, but as I move on to other things that’s looking increasingly unlikely.