Author Archives: XCVG

My response to the Unity situation

I’ve written out a full response to the current situation with the Unity engine and its change in pricing model, with some opinion on the change, reflection on my journey and relationship with Unity, and how it affects plans going forward. You can read it over on the blog, which I felt was a more… Read more »

CommonCore 5.0.0 Released

CommonCore (page, repo) is now up to version 5! This is a pretty small release, continuing the trend of versions 3 and 4 but coming sooner after the previous release. This version targets Unity 2021, and I’ve decided to shorten the release cycle to move on to Unity 2022 sooner while still doing one major… Read more »

Mid 2023 Status Update

Wow, it’s already time for the mid-year status update! This year has been a quieter one, although that is what I expected and planned for. I threw together a prototype of SE7ENGOKU for Magical Girl Game Jam 7, released as Project D759. It’s mostly a mechanics demo, with one level and most of the core… Read more »

Gap Year Part 1 Released

Gap Year is a tie-in to the Outliers and Outsiders series of games, set between At The Break Of Dawn and The Crystal Tower. It can be considered a miniseries of illustrated novellas, or one illustrated novella in three parts. It is more than a companion piece, but rather a core part of the series in terms of… Read more »

The Crystal Tower 2.0.0 Released

The Crystal Tower (takagi) has been updated for 2022! The plan for this game has always been to update it a bit every year, and this iteration is here just in time for Christmas! The 2022 version (2.0.0) isn’t a dramatic overhaul, but some of the jankiest gameplay sections have been smoothed out, and the… Read more »

CommonCore 4.0.0 Released

CommonCore (page, repo) has now reached its fourth major version! It’s not the most exciting release, but it brings some important improvements that reflect the relative maturity of the project versus where it was a year or two ago. For those of you not in the know, this is the framework that powers most of… Read more »

Mid 2022 Status Update

At the very end of 2021, I posted a status update, and at the very end announced that there would be two status updates a year going forward. Well, it’s been half a year since then (already!), which means it’s time for the mid-2022 status update! This year wasn’t as busy, but there’s still plenty… Read more »

Shattered 2 Released

After a year of blood, sweat, and tears, Shattered 2 is finally here and available for download. Shattered 2 follows on from Shattered as another story-rich action adventure with RPG elements and first person combat. Like the first game, it mixes high fantasy and medieval realism in a retro-style, 2.5D world, but this time it’s an open world, with… Read more »

End Of Year 2021 Status Update

2021 was another interesting year. Somewhat calmer and more collected than 2020, but with its own challenges and surprises nonetheless. It was also, unexpectedly, a very productive year. Since the last update… Almost immediately after the last status update was GBTK Jam #6. This is a parody of the GMTK jam where the objective is… Read more »