Category Archives: News

End Of Year 2021 Status Update

2021 was another interesting year. Somewhat calmer and more collected than 2020, but with its own challenges and surprises nonetheless. It was also, unexpectedly, a very productive year. Since the last update… Almost immediately after the last status update was GBTK Jam #6. This is a parody of the GMTK jam where the objective is… Read more »

The Crystal Tower Released

The Crystal Tower (formerly known as Project Takagi) is a holiday special featuring Magical Girl Gina. It follows At The Break Of Dawn in the Outliers and Outsiders series, but is more a spinoff or special than a sequel. When a fancy Christmas party goes horribly wrong and terrorists take over the Liberty Macvonden Building,… Read more »

CommonCore 3.0.0 Released

CommonCore is the shared framework/library that underpins almost every game I make. It can be imagined as a layer between the Unity engine and the game itself, and takes care of most infrastructure and some mechanics stuff, allowing one to (in theory) Just Build A Game. You can read a little more about it in… Read more »

Summer 2021 Progress Update

It’s now past the halfway point of 2021, which is a weird feeling. Sometimes it still feels like spring 2020. Nonetheless, that means it’s time for another status update post! This year has been a bit of an odd year. I’d gone in planning to make one or two big games, plus something small for… Read more »

Spring 2021 Status Update

Wow, is the quarter already coming to a close? This year is definitely a busier one than the last, but I’ve still managed to get some work on projects in here and there. What’s here: A Dream of Valhalla A Dream of Valhalla (or just Valhalla for short) is my entry to Magical Girl Game… Read more »

Bang Ouch Infinite Released

The long-awaited (?!) sequel to Bang Ouch is now out! I’ve had a vague inkling of this for most of the year but I decided to finally throw it together for 7dfps 2020 and PROCJAM 2020. Bang Ouch Infinite is a first-person shooter with (nearly) infinite variation. It can be as silly or as profound… Read more »

CommonCore 2.0.0 Released

CommonCore is a framework/library for building games (and especially my usual brand of FPS/RPG games) on the Unity engine and has underpinned almost every game I’ve released in the past two years. It has now hit an important milestone: the first non-preview release! Let’s be honest, this year has been pretty bad for a lot… Read more »