Tag Archives: Release

Shattered 2 Released

After a year of blood, sweat, and tears, Shattered 2 is finally here and available for download. Shattered 2 follows on from Shattered as another story-rich action adventure with RPG elements and first person combat. Like the first game, it mixes high fantasy and medieval realism in a retro-style, 2.5D world, but this time it’s an open world, with… Read more »

The Crystal Tower Released

The Crystal Tower (formerly known as Project Takagi) is a holiday special featuring Magical Girl Gina. It follows At The Break Of Dawn in the Outliers and Outsiders series, but is more a spinoff or special than a sequel. When a fancy Christmas party goes horribly wrong and terrorists take over the Liberty Macvonden Building,… Read more »

CommonCore 3.0.0 Released

CommonCore is the shared framework/library that underpins almost every game I make. It can be imagined as a layer between the Unity engine and the game itself, and takes care of most infrastructure and some mechanics stuff, allowing one to (in theory) Just Build A Game. You can read a little more about it in… Read more »

At The Break Of Dawn Released

At The Break Of Dawn is my entry to Magical Girl Game Jam 4. It is a direct sequel to my MGGJ2 entry, In The Middle Of The Night. Magical girls Gina and Sakura return in a new adventure set a few months later, facing a deadly new threat. Gameplay is similar, but streamlined and… Read more »

Bang Ouch Infinite Released

The long-awaited (?!) sequel to Bang Ouch is now out! I’ve had a vague inkling of this for most of the year but I decided to finally throw it together for 7dfps 2020 and PROCJAM 2020. Bang Ouch Infinite is a first-person shooter with (nearly) infinite variation. It can be as silly or as profound… Read more »

CommonCore 2.0.0 Released

CommonCore is a framework/library for building games (and especially my usual brand of FPS/RPG games) on the Unity engine and has underpinned almost every game I’ve released in the past two years. It has now hit an important milestone: the first non-preview release! Let’s be honest, this year has been pretty bad for a lot… Read more »

In The Middle Of The Night Released

In The Middle Of The Night is my entry to Magical Girl Game Jam 2. It’s not a sequel to Shattered, but it is another genre mashup, combining magical girls with gun-and-magic first person shooter gameplay and visual novel style conversations. Gina was pretty much your basic, edgy, low-key geeky, slightly gothy teenager. Now she’s… Read more »

RiftBreak Released

RiftBreak is my entry this year to So Bad It’s Good Jam. This is the fourth year in a row I’ve done that jam, and this year was a huge success with over 70 entries, twice as much as any other year. RiftBreak took fourth place, which I’m quite proud of considering the number of… Read more »