Tag Archives: Release

Gap Year Part 1 Released

Gap Year is a tie-in to the Outliers and Outsiders series of games, set between At The Break Of Dawn and The Crystal Tower. It can be considered a miniseries of illustrated novellas, or one illustrated novella in three parts. It is more than a companion piece, but rather a core part of the series in terms of… Read more »

The Crystal Tower 2.0.0 Released

The Crystal Tower (takagi) has been updated for 2022! The plan for this game has always been to update it a bit every year, and this iteration is here just in time for Christmas! The 2022 version (2.0.0) isn’t a dramatic overhaul, but some of the jankiest gameplay sections have been smoothed out, and the… Read more »

CommonCore 4.0.0 Released

CommonCore (page, repo) has now reached its fourth major version! It’s not the most exciting release, but it brings some important improvements that reflect the relative maturity of the project versus where it was a year or two ago. For those of you not in the know, this is the framework that powers most of… Read more »

Shattered 2 Released

After a year of blood, sweat, and tears, Shattered 2 is finally here and available for download. Shattered 2 follows on from Shattered as another story-rich action adventure with RPG elements and first person combat. Like the first game, it mixes high fantasy and medieval realism in a retro-style, 2.5D world, but this time it’s an open world, with… Read more »

The Crystal Tower Released

The Crystal Tower (formerly known as Project Takagi) is a holiday special featuring Magical Girl Gina. It follows At The Break Of Dawn in the Outliers and Outsiders series, but is more a spinoff or special than a sequel. When a fancy Christmas party goes horribly wrong and terrorists take over the Liberty Macvonden Building,… Read more »

CommonCore 3.0.0 Released

CommonCore is the shared framework/library that underpins almost every game I make. It can be imagined as a layer between the Unity engine and the game itself, and takes care of most infrastructure and some mechanics stuff, allowing one to (in theory) Just Build A Game. You can read a little more about it in… Read more »

At The Break Of Dawn Released

At The Break Of Dawn is my entry to Magical Girl Game Jam 4. It is a direct sequel to my MGGJ2 entry, In The Middle Of The Night. Magical girls Gina and Sakura return in a new adventure set a few months later, facing a deadly new threat. Gameplay is similar, but streamlined and… Read more »

Bang Ouch Infinite Released

The long-awaited (?!) sequel to Bang Ouch is now out! I’ve had a vague inkling of this for most of the year but I decided to finally throw it together for 7dfps 2020 and PROCJAM 2020. Bang Ouch Infinite is a first-person shooter with (nearly) infinite variation. It can be as silly or as profound… Read more »

CommonCore 2.0.0 Released

CommonCore is a framework/library for building games (and especially my usual brand of FPS/RPG games) on the Unity engine and has underpinned almost every game I’ve released in the past two years. It has now hit an important milestone: the first non-preview release! Let’s be honest, this year has been pretty bad for a lot… Read more »