Tag Archives: Announcement

End Of Year 2023 Status Update

I can hardly believe it’s almost 2024! I thought this would be a short recap, but once I started going through it I realized there’s actually quite a bit to go through, so let’s dive in. Updates, Updates, Updates Though there were no major releases this year, there was a major update to last year’s… Read more »

My response to the Unity situation

I’ve written out a full response to the current situation with the Unity engine and its change in pricing model, with some opinion on the change, reflection on my journey and relationship with Unity, and how it affects plans going forward. You can read it over on the blog, which I felt was a more… Read more »

Mid 2023 Status Update

Wow, it’s already time for the mid-year status update! This year has been a quieter one, although that is what I expected and planned for. I threw together a prototype of SE7ENGOKU for Magical Girl Game Jam 7, released as Project D759. It’s mostly a mechanics demo, with one level and most of the core… Read more »

Mid 2022 Status Update

At the very end of 2021, I posted a status update, and at the very end announced that there would be two status updates a year going forward. Well, it’s been half a year since then (already!), which means it’s time for the mid-2022 status update! This year wasn’t as busy, but there’s still plenty… Read more »

End Of Year 2021 Status Update

2021 was another interesting year. Somewhat calmer and more collected than 2020, but with its own challenges and surprises nonetheless. It was also, unexpectedly, a very productive year. Since the last update… Almost immediately after the last status update was GBTK Jam #6. This is a parody of the GMTK jam where the objective is… Read more »

Ascension 1.43 Released

After five years since the last update, I’ve released a new update to Ascension. Wait, what? And why? The 1.43 update is nothing big, mostly just a compatibility patch for newer JRE versions. Some platforms no longer have audio because of incompatibilities with the audio library, but this is at least handled gracefully now where… Read more »