As promised, the first progress update of 2020! This one is just about Ascension III, because that’s what I worked on, but I might mix things up and do general progress updates later in the year. I was finally able to get to implementing some of the changes based on feedback from when I demoed… Read more »
Several months back, I mentioned a new IP and promised something related to it would be released by the end of this year. I was actually hoping to put out a pilot or demo of sorts, but that isn’t even close to happening. I did post a very limited teaser on Twitter last week. The… Read more »
So, I’ve been putting this off for a few months, as you can probably tell. Things are moving, but a lot of things are moving slower than expected, some things have been started and some things have been dropped. I’m going to keep this one simple and just give you the quick rundown. Ascension III… Read more »
Ascension III is far from dead, in fact it’s been my primary focus during the past couple of months. Most of the recent work has been on the framework code rather than the game itself, but I’ve been working through some things in the background. The concept is firming up, finally. It’s changed a lot… Read more »
The bad news is that Ascension 2 will not launch by the end of 2015. The good news is that it will be out by the end of January 2016. In the meantime, feel free to try the beta. So what’s the story with the delay? At this point, the game is done- at least,… Read more »
Ascension 2 is about 90% complete at this point and I’ve managed to scrape up some testers. We’re still working on the game itself, but one thing that I realized quickly was that people need context. Right now, the game throws you into an unfamiliar world, which is rather disorienting. I should know better- some… Read more »
Still very WIP, but it’s coming along. Video in the post.
Although I’ve been fairly quiet, I’ve actually been working on Ascension 2 for the past several months. It’s now at the point where there’s something worth showing. Get it here.