Ascension III is far from dead, in fact it’s been my primary focus during the past couple of months. Most of the recent work has been on the framework code rather than the game itself, but I’ve been working through some things in the background. The concept is firming up, finally. It’s changed a lot… Read more »
The bad news is that Ascension 2 will not launch by the end of 2015. The good news is that it will be out by the end of January 2016. In the meantime, feel free to try the beta. So what’s the story with the delay? At this point, the game is done- at least,… Read more »
Ascension 2 is about 90% complete at this point and I’ve managed to scrape up some testers. We’re still working on the game itself, but one thing that I realized quickly was that people need context. Right now, the game throws you into an unfamiliar world, which is rather disorienting. I should know better- some… Read more »
Still very WIP, but it’s coming along. Video in the post.
Although I’ve been fairly quiet, I’ve actually been working on Ascension 2 for the past several months. It’s now at the point where there’s something worth showing. Get it here.
As of today, Ascension Revolution is indefinitely shelved. I don’t have the resources or the time to finish this, and a lot less motivation than when I started. I have nothing to work with, and I can’t make a game out of nothing. It hasn’t impressed anyone and I can’t sell it, but more importantly… Read more »
Finally, I’m to the stage where it’s something resembling playable. Nowhere near finished, of course, but there’s actual gameplay and not just a bunch of disjointed scenes. Slated release for the beta/demo is Bastille Day. This will be the first chapter of the game. It will not be polished. It will still be full of… Read more »
This is the first project update posted on this site. Previously, project updates were exclusive to the ZDoom forums. From now on, I plan on posting at least some here. I’ve officially abandoned the morality system. Ascension Revolution will not have a morality system, a defining characteristic of RPGs since as long as I can… Read more »