March has been an eventful month. I’ve had plenty of opportunity to stay shut in and work on projects, but the whole situation has kind of thrown me for a loop and because of that it’s been a mixed bag as far as projects go. I managed to get some work done on Ascension III… Read more »
February was definitely a slower month for Ascension III. It’s been a good month for other projects, and I’ll get into that at the end of this post, but it was a slower month for Ascension III. I have packaged up and released a new demo of Ascension III, finally, which you can grab from… Read more »
As promised, the first progress update of 2020! This one is just about Ascension III, because that’s what I worked on, but I might mix things up and do general progress updates later in the year. I was finally able to get to implementing some of the changes based on feedback from when I demoed… Read more »
Several months back, I mentioned a new IP and promised something related to it would be released by the end of this year. I was actually hoping to put out a pilot or demo of sorts, but that isn’t even close to happening. I did post a very limited teaser on Twitter last week. The… Read more »
So, I’ve been putting this off for a few months, as you can probably tell. Things are moving, but a lot of things are moving slower than expected, some things have been started and some things have been dropped. I’m going to keep this one simple and just give you the quick rundown. Ascension III… Read more »
Ascension III is far from dead, in fact it’s been my primary focus during the past couple of months. Most of the recent work has been on the framework code rather than the game itself, but I’ve been working through some things in the background. The concept is firming up, finally. It’s changed a lot… Read more »
The bad news is that Ascension 2 will not launch by the end of 2015. The good news is that it will be out by the end of January 2016. In the meantime, feel free to try the beta. So what’s the story with the delay? At this point, the game is done- at least,… Read more »
Ascension 2 is about 90% complete at this point and I’ve managed to scrape up some testers. We’re still working on the game itself, but one thing that I realized quickly was that people need context. Right now, the game throws you into an unfamiliar world, which is rather disorienting. I should know better- some… Read more »
I’m still making slow, quiet progress on Ascension 2. I’m happy to announce that the main questline is complete and I’m now working on polishing the rougher parts and adding more side content to the game.
I’m still working on this, albeit relatively quietly. New Texas is a location explored later in the game. I would say that the game is three-quarters done at this point, although the ninety-ninety rule always applies. Video in the post.