Tag Archives: Games

CommonCore R6 Released

CommonCore (page, repo) R6 is now released… and that means something a bit different than previous releases. There’s been a slight change in nomenclature, as you may have noticed, and with that change in nomenclature come some changes in how releases will be done going forward. This is a very small release compared to 5.0.0, because it’s… Read more »

CommonCore 5.0.0 Released

CommonCore (page, repo) is now up to version 5! This is a pretty small release, continuing the trend of versions 3 and 4 but coming sooner after the previous release. This version targets Unity 2021, and I’ve decided to shorten the release cycle to move on to Unity 2022 sooner while still doing one major… Read more »

CommonCore 4.0.0 Released

CommonCore (page, repo) has now reached its fourth major version! It’s not the most exciting release, but it brings some important improvements that reflect the relative maturity of the project versus where it was a year or two ago. For those of you not in the know, this is the framework that powers most of… Read more »

CommonCore 3.0.0 Released

CommonCore is the shared framework/library that underpins almost every game I make. It can be imagined as a layer between the Unity engine and the game itself, and takes care of most infrastructure and some mechanics stuff, allowing one to (in theory) Just Build A Game. You can read a little more about it in… Read more »

CommonCore 2.0.0 Released

CommonCore is a framework/library for building games (and especially my usual brand of FPS/RPG games) on the Unity engine and has underpinned almost every game I’ve released in the past two years. It has now hit an important milestone: the first non-preview release! Let’s be honest, this year has been pretty bad for a lot… Read more »

Problems with macOS builds, and a new section

Recently, I’ve been made aware of problems with installing and running macOS builds of my games. This is not entirely surprising; I provide these builds as-is because I’m not a Mac developer and have a very limited ability to test these. I was able to track down what seems to be causing problems with the… Read more »