After I released Firefighter VR, for the first time in what seemed like forever, I don’t actually have a game in the pipeline. I still have a few small projects, but not a big continuing one, and I’ve been trying a whole bunch of different things just to see what sticks and what I like.… Read more »
It’s ten days into the New Year, and you may have noticed a few changes already. The first and most obvious is probably the new logo at the top of the page. I actually created it late last year, tweaked it, and started deploying it in the past few days. While the old logo served… Read more »
I’ve put a lot of effort into making games, but quite a bit less into organizing them on this site. It’s a bit of a mess, with some games here, some on itch.io and some with one foot in and one foot out. There’s also some posts and videos out there that only link to… Read more »
xcvgsystems.net is now officially xcvgsystems.com! This isn’t just an arbitrary shift in domain names- we’re now on better, faster hosting. Here is a summary of the changes: xcvgsystems.com is now the primary domain name. xcvgsystems.net will redirect to the new location, but it is recommended that you update existing links and avoid using the old… Read more »
I’m moving this site to new, faster hosting. The domain will also change from xcvgsystems.net to xcvgsystems.com. Redirection should work, but I recommend you change any relevant links once the site has moved. This process will be finished (hopefully) by the end of the week, and the successful completion of the changeover will be announced.
From now on, you must register an account to comment. I don’t like doing this, but I’m tired of going through the comment queue and deleting hundreds of spam comments every week. For some reason, I get a lot of spambots trying to promote all kinds of crap. I mean, does anyone actually click those… Read more »
Because of excessive amounts of spam, all comments that were being held for approval have been trashed. This is my fault for not actually checking and approving comments and instead letting 400 advertisements pile up. If there were any real comments in there, I apologize. I’ll try to do a better job of dealing with… Read more »