It’s been a tumultuous journey, but the Fall 2019 demo is finally here! It’s a smaller and more focused demo than last year, featuring a single encounter demonstrating what will be the core combat mechanics of the game. You can download the demo from the itch.io page. I’m definitely looking for feedback on this one,… Read more »
So, I’ve been putting this off for a few months, as you can probably tell. Things are moving, but a lot of things are moving slower than expected, some things have been started and some things have been dropped. I’m going to keep this one simple and just give you the quick rundown. Ascension III… Read more »
Ascension III is far from dead, in fact it’s been my primary focus during the past couple of months. Most of the recent work has been on the framework code rather than the game itself, but I’ve been working through some things in the background. The concept is firming up, finally. It’s changed a lot… Read more »
It’s now officially 2019, which means it’s time to think about and talk about where we’re at and where we are heading.
After literal years of heming and hawing, a statement that it was not in production, and then a series of Twitter updates showing progress, I’m proud to officially announce Ascension III: Revolution. The long awaited (and still awaiting) threequel heads back to Rynn. Breaking from centuries of tradition, Emperor Edward Caesar I grooms his only… Read more »
Ascension III in its current state of development. It doesn’t look like much, but there’s quite a bit going on behind the scenes. I’ve mentioned Ascension III a few times on this site and elsewhere. I’ve even posted a few screenshots and bits of concept art here and there. But previously, I’ve stated that Ascension… Read more »