It’s now officially 2019, which means it’s time to think about and talk about where we’re at and where we’re heading.
After literal years of heming and hawing, a statement that it was not in production, and then a series of Twitter updates showing progress, I’m proud to officially announce Ascension III: Revolution. The long awaited (and still awaiting) threequel heads back to Rynn. Breaking from centuries of tradition, Emperor Edward Caesar I grooms his only… Read more »
Ascension III in its current state of development. It doesn’t look like much, but there’s quite a bit going on behind the scenes. I’ve mentioned Ascension III a few times on this site and elsewhere. I’ve even posted a few screenshots and bits of concept art here and there. But previously, I’ve stated that Ascension… Read more »
So, it’s time for a bit of a confession and a bit of a rant. I had grand visions for the Ascension series. One new game every two years. Leaps in scale and quality with each installment. Ascension was a text adventure, Ascension 2 was a 2D RPG. Ascension III would have been an epic… Read more »
Ascension 2 has been a long time coming, and I’m very excited to finally release it to the world. It’s been quite the effort, and it’s changed quite a bit through the course of development. It’s not perfect and I’ll be the first to admit it, but I think it’s worth playing. It’s free, and… Read more »
The bad news is that Ascension 2 will not launch by the end of 2015. The good news is that it will be out by the end of January 2016. In the meantime, feel free to try the beta. So what’s the story with the delay? At this point, the game is done- at least,… Read more »
Ascension 2 is about 90% complete at this point and I’ve managed to scrape up some testers. We’re still working on the game itself, but one thing that I realized quickly was that people need context. Right now, the game throws you into an unfamiliar world, which is rather disorienting. I should know better- some… Read more »