CommonCore 2.0.0 Released

CommonCore is a framework/library for building games (and especially my usual brand of FPS/RPG games) on the Unity engine and has underpinned almost every game I’ve released in the past two years. It has now hit an important milestone: the first non-preview release! Let’s be honest, this year has been pretty bad for a lot… Read more »

In The Middle Of The Night Released

In The Middle Of The Night is my entry to Magical Girl Game Jam 2. It’s not a sequel to Shattered, but it is another genre mashup, combining magical girls with gun-and-magic first person shooter gameplay and visual novel style conversations. Gina was pretty much your basic, edgy, low-key geeky, slightly gothy teenager. Now she’s… Read more »

June 2020 (Late) Status Update

As I’d expected, June was a messy month. I managed to get a little work done on CommonCore and some miscellaneous projects, but nothing really noteworthy. I started documenting CommonCore, finally, but that’s a long and ongoing project. So Bad It’s Good Jam 2020 happened near the end of the month, and I spent a… Read more »

RiftBreak Released

RiftBreak is my entry this year to So Bad It’s Good Jam. This is the fourth year in a row I’ve done that jam, and this year was a huge success with over 70 entries, twice as much as any other year. RiftBreak took fourth place, which I’m quite proud of considering the number of… Read more »

Shattered – Why Not Me Released

Shattered – Why Not Me is a medieval fantasy magical girl visual novel action genre mashup thing created for Magical Girl Game Jam. It was previously known as Project Lucidity and you may have seen some of my Twitter posts on that. Get it now on itch.io! The daughter of a minor noble, Lady Briella… Read more »

Problems with macOS builds, and a new section

Recently, I’ve been made aware of problems with installing and running macOS builds of my games. This is not entirely surprising; I provide these builds as-is because I’m not a Mac developer and have a very limited ability to test these. I was able to track down what seems to be causing problems with the… Read more »