2020 Jam Sampler Released
An early Christmas present, or something like that! The 2020 Jam Sampler is a compilation of the games I made in 2020, all put together with a spiffy launcher and a few extras. Download it here!
An early Christmas present, or something like that! The 2020 Jam Sampler is a compilation of the games I made in 2020, all put together with a spiffy launcher and a few extras. Download it here!
The long-awaited (?!) sequel to Bang Ouch is now out! I’ve had a vague inkling of this for most of the year but I decided to finally throw it together for 7dfps 2020 and PROCJAM 2020. Bang Ouch Infinite is a first-person shooter with (nearly) infinite variation. It can be as silly or as profound… Read more »
CommonCore is a framework/library for building games (and especially my usual brand of FPS/RPG games) on the Unity engine and has underpinned almost every game I’ve released in the past two years. It has now hit an important milestone: the first non-preview release! Let’s be honest, this year has been pretty bad for a lot… Read more »
In The Middle Of The Night is my entry to Magical Girl Game Jam 2. It’s not a sequel to Shattered, but it is another genre mashup, combining magical girls with gun-and-magic first person shooter gameplay and visual novel style conversations. Gina was pretty much your basic, edgy, low-key geeky, slightly gothy teenager. Now she’s… Read more »
I know I’ve missed at least a month, probably more like two, but it’s been a hectic, confusing past few months. I think that goes for just about everyone. So what’s been happening over here? Ascension III is still kind of stalled. I’m no longer planning to work on the sometimes-mentioned Frangis vertical slice demo… Read more »
It’s been exactly two years since the first public test release of what would become Ascension III. And although the last few months have been slow going, in general we’ve come a long, long way. The new demo is basically just a rollup, incorporating both the previous Island and Dragon demos as well as the… Read more »
As I’d expected, June was a messy month. I managed to get a little work done on CommonCore and some miscellaneous projects, but nothing really noteworthy. I started documenting CommonCore, finally, but that’s a long and ongoing project. So Bad It’s Good Jam 2020 happened near the end of the month, and I spent a… Read more »
RiftBreak is my entry this year to So Bad It’s Good Jam. This is the fourth year in a row I’ve done that jam, and this year was a huge success with over 70 entries, twice as much as any other year. RiftBreak took fourth place, which I’m quite proud of considering the number of… Read more »
May was a bit of a weird month. It kind of flew by, and I didn’t feel like I was getting a lot done. What really happened was a lot of little projects that sucked up a day here and a day there. Some of them were interesting, and I got to play with some… Read more »
Wow, is it already May? I was thinking about how I was going to have to do a progress update soon… and then two weeks just blew by! Things have been very strange lately, as I think just about everyone can attest. I went into April with grand plans, and then spent most of it… Read more »