Ascension Revolution – Bastille Day Trailer
Video in the post.
Video in the post.
Videos in the post.
Game, links, and description here.
Recently, I discovered Clint Bellanger’s Heroine Dusk. It’s an oldschool dungeon crawler written in HTML5/JavaScript, and it’s pretty fun. Even better, it’s open source and licensed permissively. After playing around for a while, I got the code mostly figured out and it’s pretty easy to work with. The aesthetic and gameplay is perfect to fill… Read more »
Because of excessive amounts of spam, all comments that were being held for approval have been trashed. This is my fault for not actually checking and approving comments and instead letting 400 advertisements pile up. If there were any real comments in there, I apologize. I’ll try to do a better job of dealing with… Read more »
Finally, I’m to the stage where it’s something resembling playable. Nowhere near finished, of course, but there’s actual gameplay and not just a bunch of disjointed scenes. Slated release for the beta/demo is Bastille Day. This will be the first chapter of the game. It will not be polished. It will still be full of… Read more »
This is the first project update posted on this site. Previously, project updates were exclusive to the ZDoom forums. From now on, I plan on posting at least some here. I’ve officially abandoned the morality system. Ascension Revolution will not have a morality system, a defining characteristic of RPGs since as long as I can… Read more »
Despite the relative dead-ness of this site and my relative silence (at least regarding projects) elsewhere, I’m actually working on stuff. In fact, I have some firm plans for the near future. First and foremost, Ascension Revolution is not dead. It has definitely taken a backseat recently, but I’ll be done this term in a… Read more »