2020 Jam Sampler Released
An early Christmas present, or something like that! The 2020 Jam Sampler is a compilation of the games I made in 2020, all put together with a spiffy launcher and a few extras. Download it here!
An early Christmas present, or something like that! The 2020 Jam Sampler is a compilation of the games I made in 2020, all put together with a spiffy launcher and a few extras. Download it here!
The long-awaited (?!) sequel to Bang Ouch is now out! I’ve had a vague inkling of this for most of the year but I decided to finally throw it together for 7dfps 2020 and PROCJAM 2020. Bang Ouch Infinite is a first-person shooter with (nearly) infinite variation. It can be as silly or as profound… Read more »
CommonCore is a framework/library for building games (and especially my usual brand of FPS/RPG games) on the Unity engine and has underpinned almost every game I’ve released in the past two years. It has now hit an important milestone: the first non-preview release! Let’s be honest, this year has been pretty bad for a lot… Read more »
In The Middle Of The Night is my entry to Magical Girl Game Jam 2. It’s not a sequel to Shattered, but it is another genre mashup, combining magical girls with gun-and-magic first person shooter gameplay and visual novel style conversations. Gina was pretty much your basic, edgy, low-key geeky, slightly gothy teenager. Now she’s… Read more »
I know I’ve missed at least a month, probably more like two, but it’s been a hectic, confusing past few months. I think that goes for just about everyone. So what’s been happening over here? Ascension III is still kind of stalled. I’m no longer planning to work on the sometimes-mentioned Frangis vertical slice demo… Read more »
As I’d expected, June was a messy month. I managed to get a little work done on CommonCore and some miscellaneous projects, but nothing really noteworthy. I started documenting CommonCore, finally, but that’s a long and ongoing project. So Bad It’s Good Jam 2020 happened near the end of the month, and I spent a… Read more »
RiftBreak is my entry this year to So Bad It’s Good Jam. This is the fourth year in a row I’ve done that jam, and this year was a huge success with over 70 entries, twice as much as any other year. RiftBreak took fourth place, which I’m quite proud of considering the number of… Read more »
May was a bit of a weird month. It kind of flew by, and I didn’t feel like I was getting a lot done. What really happened was a lot of little projects that sucked up a day here and a day there. Some of them were interesting, and I got to play with some… Read more »
Wow, is it already May? I was thinking about how I was going to have to do a progress update soon… and then two weeks just blew by! Things have been very strange lately, as I think just about everyone can attest. I went into April with grand plans, and then spent most of it… Read more »
Shattered – Why Not Me is a medieval fantasy magical girl visual novel action genre mashup thing created for Magical Girl Game Jam. It was previously known as Project Lucidity and you may have seen some of my Twitter posts on that. Get it now on itch.io! The daughter of a minor noble, Lady Briella… Read more »