Category Archives: News

2020: What’s in store

I’ve talked about how 2019 went, now it’s time to talk about how I hope 2020 will go. I’ve got some really exciting things planned for this year, as well as a few changes to how I post things, and of course some projects I’d like to take on but probably won’t happen. I have… Read more »

What (and where) is newip?

Several months back, I mentioned a new IP and promised something related to it would be released by the end of this year. I was actually hoping to put out a pilot or demo of sorts, but that isn’t even close to happening. I did post a very limited teaser on Twitter last week. The… Read more »

Beach Defend 2000 Released

Beach Defend 2000 is my entry to So Bad It’s Good Jam this year. It’s a turret shooter inspired by Beachhead 2000, Gunner, and other similar games of the late 90s and early 2000s. The modifier this year was retro, so I tried to emulate the style of a “value software” shovelware game of the… Read more »

Ascension 1.43 Released

After five years since the last update, I’ve released a new update to Ascension. Wait, what? And why? The 1.43 update is nothing big, mostly just a compatibility patch for newer JRE versions. Some platforms no longer have audio because of incompatibilities with the audio library, but this is at least handled gracefully now where… Read more »

Announcing Project Katana

Mega Hyper Elite Reveleation \typedef struct {Griffin} herduliek 松下大和明仁 GAMEPLAY SIMULATOR std::vector< ? > ¯\_(ツ)_/¯ Blast Processing XTF 003142 v3.1 Blue Cosmic Edition, or simply Project Katana, is the not-so-secret project I hinted at in an earlier post, finally unveiled for all to see. You are Haneda Matsutake, a new student at the Zero Hayabusa… Read more »