Tag Archives: Release

Beach Defend 2000 Released

Beach Defend 2000 is my entry to So Bad It’s Good Jam this year. It’s a turret shooter inspired by Beachhead 2000, Gunner, and other similar games of the late 90s and early 2000s. The modifier this year was retro, so I tried to emulate the style of a “value software” shovelware game of the… Read more »

Ascension 1.43 Released

After five years since the last update, I’ve released a new update to Ascension. Wait, what? And why? The 1.43 update is nothing big, mostly just a compatibility patch for newer JRE versions. Some platforms no longer have audio because of incompatibilities with the audio library, but this is at least handled gracefully now where… Read more »

Announcing Project Katana

Mega Hyper Elite Reveleation \typedef struct {Griffin} herduliek 松下大和明仁 GAMEPLAY SIMULATOR std::vector< ? > ¯\_(ツ)_/¯ Blast Processing XTF 003142 v3.1 Blue Cosmic Edition, or simply Project Katana, is the not-so-secret project I hinted at in an earlier post, finally unveiled for all to see. You are Haneda Matsutake, a new student at the Zero Hayabusa… Read more »

Tactical Weapons And Tactics

Tactical Weapons And Tactics is my latest, um, creation, built for ‘So bad it’s good’ Jam 2018. It’s a not-very-tactical shooter that’s very short, somewhat broken, and missing a few textures and animations. I’ve gone back to the GZDoom engine for this one, taking advantage of some of the new features added since I last… Read more »

Firefighter VR – Announcement and Beta

Firefighter VR is a virtual reality firefighting simulation that aims to provide a realistic experience that’s also fun to play. The game combines high-quality visuals with accurate simulation and an engrossing simulation to create an enticing experience for today’s leading VR platforms. Firefighter VR is the sequel to Firefighter Simulator 2017. You have left the… Read more »